Eggox in September 2026: the page as it was
This was the Eggox page on eggvelop.com from the summer until November 2026. I’ve kept it here as it was, words and pictures, so the progress shows. The page as it is today is at eggvelop.com/eggox, and what happened in between is in the autumn update.
A living world, built by the people in it
Eggox is the big one. A persistent, browser-first universe where thousands of people share the same world at the same time: they claim land, build spaces, mint items, and script their own games inside it. No download, no separate servers you get sorted into, no capacity walls. One world, always on, shaped entirely by the people in it. It’s the thing I’ve always wanted to build, and Elixir is what finally makes it feel possible.
- Runtime: Elixir / OTP + Phoenix
- World: One persistent universe
- Started: May 2026
- Status: Early build, open for testing

Why Elixir
Most game servers fall over when too many players crowd into one place. Elixir and the BEAM were built for millions of tiny independent processes passing messages, which is almost exactly the shape of a virtual world: every player, every object, every space as its own lightweight process. So instead of a hard player cap, the world degrades gracefully under load (time slows a touch) rather than kicking anyone out. It is the closest thing I have found to a runtime designed for the world I want to build.
The road here
I didn’t start here. I first built a tick-based MMO server in Go to learn the fundamentals, and kept running into the same wall: the thing I wanted, thousands of players sharing one seamless space, was fighting the tools. Elixir’s process model made it click. Eggox began in June 2026, and three months in there is a harbour you can walk around, people to talk to, a studio where you build your own furniture out of voxels, and an early build you can log into today. With AI as a thinking partner, a project this ambitious finally feels within reach for a studio this small.
What makes it different
One shared world. Everyone walks the same persistent isometric universe in their browser. No shards that split friends apart, no instances, no download. Just a world you step into.
Built by the players. Claim a plot, build a space, decorate it with world-wide items, and script real gameplay that others can walk into. The universe is user-made, top to bottom.
Never goes offline. Running on Elixir and the BEAM, the world hot-reloads new code while people are still playing. It keeps evolving 24/7 without ever going down.